Fighters and the dossier
Every fighter carries a set of 0 to 100 ratings and a dossier that turns them into a scouting report: who they are structurally, how they win and lose, and where their career is heading.
Fighter database
Ratings are percentiles against all UFC fighters, so 90 means better than about 90% of the roster: 90 and up is elite, 80 high, 70 above average. The RATING toggle chooses which rating the cards show. CURRENT is the rating today and lists active fighters only. PEAK is the best rating each fighter ever reached. GOAT weights peak by career length, so a long elite career outranks a short hot streak; it is an all-time ranking.
Each card shows the photo, name, record (UFC record first, career record in brackets), division rank where one exists, the overall rating badge (OVR, PEAK or GOAT depending on the toggle) with the "Top X%" it corresponds to, and four skill bars: STR striking offence, GRP grappling offence, DEF striking defence, STA cardio. A dash means no data. The heart records a reaction and feeds the Most Liked and Trending rows.
Fighting soon, above the rows, shows the matchups of the next card with both fighters' photos and records; Prediction opens the fight and Full card the event. The featured rows are automatic: Trending This Week has the most reactions in the last seven days, All-Time Elite the highest GOAT scores, Highest Rated Now the highest current rating among active fighters, Most Liked the most hearts. Typing two or more letters in the search box switches to the full database.
Full database
The whole roster with filters: weight class, MEN or WOMEN, stance, and a Skill Range that limits results by current overall rating even when Peak or GOAT is selected. Sort By orders by overall, peak or GOAT rating or by name; the arrow button flips the direction. Results come 24 to a page.
Fighter at a glance
The top of every fighter page. The photo carries the overall rating (OVR). The pills give the division, the UFC ranking where there is one, the style archetype and whether the fighter is active. Pro record is the whole professional career; UFC is the record inside the UFC only. Last 5 shows the five most recent results, newest first, and each square opens that fight.
Below: age, height, reach and stance (anything unknown is left out), and How they win, the professional wins split into KO/TKO, submission and decision. On the right, the Next fight card names the booked opponent and the event with a countdown and the same win % as the fight page; it opens the fight analysis. The four links jump to the skills, the trajectory, the fight style and the fight log further down.
Structural profile
The rating profile under the page header. The ARCHETYPE in the header (a style label such as Pressure Finisher or Counter Technician) is built from the two strongest traits in Style DNA, shown at the bottom of this section.
Four cards: Overall Rating (the 0 to 100 percentile with a band: Elite tier, High performer, Above average, Developing); Rating Consistency (how much the rating swings from fight to fight, shown as a standard deviation over the last ten); Stability Index (the same idea as a 0 to 1 score, where 1 is identical performance every fight); and Career Phase (Emerging, Prime, Plateau or Decline risk, from age and the direction of recent ratings).
Structural Overview is the AI's written profile. Style DNA shows six independent 0 to 100 style traits: Striker, Wrestler, Grappler, Pressure, Counter, Finisher. They are separate scores, not a split, so they do not add up to 100.
Capability matrix
Skill ratings by area. The cards give the Overall rating with its band, Skill Compression (how even the skill set is from 0 to 1; near 1 is well-rounded, low means big strengths next to big holes) and the Dominant Cluster, the strongest group of related skills: Striking (striking, power, accuracy), Control (grappling, wrestling, top control), Durability (defence, chin) or Pace (cardio, volume).
The radar plots Striking, Grappling, Wrestling, Defense and Cardio on the 0 to 100 scale. Skill Breakdown lists each category with its rating and band; expand a row for its sub-skills (volume, accuracy, power; control and submission offence, escape ability; takedown volume, accuracy and defence; strike defence and chin), scaled so they average to the category rating. Category Clustering repeats the four cluster scores as cards.
Performance trajectory
The ratings fight by fight; each point is the assessment after a recorded contest, and the dashed line is the career peak. Toggle lines for Overall, Striking, Grappling, Wrestling, Defense and Cardio. Hover a point for the opponent, result and event. The section is hidden when fewer than two fights are on record.
Four cards read the curve: 10-Fight Delta (the average of the last five fights minus the five before, labelled Improving, Declining or Stable), Plateau Risk (Low, Moderate or High from a flat trend and age), Peak Window (Active when the current rating is near the career best, Approaching, or Past) and Degradation Slope (rating points lost per fight over the last ten: None, Mild or Significant).
Victory pathways
The fighter's main ways of winning, from AI scouting, ranked PRIMARY, SECONDARY and TERTIARY by how well the data backs each: KO rate and striking for finishing paths, grappling for control paths. Win Method Distribution underneath shows how the UFC wins actually came, KO/TKO, submission or decision, with counts.
Collapse scenarios
How this fighter loses, from AI scouting of past defeats, listed PRIMARY, SECONDARY and TERTIARY from most to least serious. They are ordered reads, not computed risk percentages. Loss Method Distribution shows how the defeats actually came.
Fight behavior model
Patterns in how the fighter wins and loses. Victory Conditions and Failure Conditions are the typical scripts from the scouting model. Momentum Sensitivity (High, Moderate, Low) is how often results flip between wins and losses; high means streaky. Round Dependency says when the finishes come: early-round dependent, late-round dependent or round-neutral.
Matchup Style Record is the win–loss record against each opponent type (striker, wrestler, grappler, pressure, counter, finisher) with a win-rate bar: green at 65% or better, amber at 45%, red below.
Operational record
The full fight history. Quick stats count W and L, then how the wins came: KO, SUB, DEC. The Fight Log lists every bout newest first with a result chip (W, L, DRAW, NC for no contest, UPC for upcoming, LIVE), the opponent, event and date, the method and round, and LATEST on the most recent. KEY CONTEST marks fights the scouting model treats as career-defining. ANALYSIS links to the fight page where one exists.
Advanced performance intelligence
Deeper metrics, part of full access. Matchup Dependency (0 to 1) is how much results depend on the opponent's style; high means beatable by the right style. Late Round Effectiveness (0 to 100) combines late power, fade resistance and cardio. Finish Conversion is the share of wins inside the distance. Control Retention (0 to 100) is holding top position and escaping bad ones. Defensive Trend (Improving, Stable, Declining) is the direction of the defensive rating; Improving means getting hit less.
The Archetype Sensitivity Map lists each opponent style with the record, the win rate against it compared with the fighter's overall win rate, and a tier: Favorable when ten points better, Unfavorable when ten points worse, Neutral between.