The Fight Map
The Fight Map answers a different question from the headline number: not who wins, but where the fight is fought and who wins it there. Part of full access.
Terrain map
Under the header the two fighters appear in their colours, cyan for the first and orange for the second, with record and style and the model's win % between them. Those colours are used for the fighters everywhere on the map. A red warning appears when a fighter has no recorded UFC fights and a small LOW chip when they have only a few; treat the map as speculative then. A yellow SAMPLE DATA notice means the map has not been generated for this fight yet.
The map splits the fight into five terrains: The Mat (ground fighting), The Range (striking at distance), The Fence (clinch and wall work), The Fire (explosive exchanges where either fighter can be finished) and The Scorecards (cagey rounds decided by judges). Terrain colours (blue, green, indigo, red, grey) mark the area, not a fighter; red is not danger for anyone in particular.
Each terrain holds one or more scenarios, specific ways the fight can go there. Every scenario row shows an icon, its name, who is favoured if it happens and by how much (slight, moderate, significant or dominant), a variance badge (LOW to HIGH: how unpredictable that scenario is once it starts) and its likelihood, the chance it happens at some point in the fight. Tap a row to expand it: the "If this scenario happens" bar shows the advantage tier, "What decides it" lists the tactical keys, and each fighter gets their own "Keys to win".
Terrain distribution
The bar shows how likely the fight is to be fought in each terrain; the wider the segment, the more likely. The legend under it lists each terrain with its percentage. A terrain's share is the sum of its scenarios, and because scenarios can overlap across rounds the shares are a guide rather than an exact split.
Tap a segment to see its terrain, share and owner in a line under the bar, then Jump to scroll to that terrain. Tap a legend chip to jump straight there.
Time dynamics
Not where, but when. Three rows, early, mid and late, each with a dot in the colour of the fighter who has the edge in that phase, the size of the edge (slight to dominant) and one sentence on why. A fight that starts in one colour and ends in the other is one that can turn.
Fatigue Impact (Low, Medium, High) says how much tiring reshapes the late fight, with a note on the cardio gap. High means the late rounds can flip who is winning; the colour marks importance, not who benefits.
Terrain ownership and the bottom line
Terrain Ownership totals the share of the likely fight spent in terrains where each fighter is favoured, and lists those terrains. A terrain is a fighter's "territory" when they are favoured in most of its scenarios, weighted by likelihood; it does not mean they win every scenario there. The totals are not win probability and often disagree with the number at the top: you can own more terrain and still be the underdog if the opponent's terrain is where fights end.
The Bottom Line is the AI's written summary of the map, ending with a note on whether the terrain picture agrees with the model's overall win %. Badges underneath flag SLIM MARGINS (several scenarios decided by only a slight edge) and LATE-ROUND SHIFT (cardio expected to change who is winning late). LIMITED DATA replaces the summary when there is not enough history to write one.